Asset Sync Tool – DCCs → Unreal
External tool and Unreal integration to sync assets from Maya and Houdini, automatically import FBXs, create material instances (unique / trim / tile) and log every action through a Flask server UI.
View project
A curated selection of tech art tools, shaders, environments and FX for real-time projects.
External tool and Unreal integration to sync assets from Maya and Houdini, automatically import FBXs, create material instances (unique / trim / tile) and log every action through a Flask server UI.
Real-time destruction tool developed in Houdini and Unreal Engine, enabling procedural fracturing, dynamic simulations, and optimized real-time playback for gameplay and cinematic events.
First-person horror environment exploring composition, lighting and atmosphere. Built as part of a solo game project focused on tension, pacing and environmental storytelling.