Reel

A selection of shots, cinematics, tools, shaders, environments and FX I’ve worked on for films, real-time and cinematic projects.


Reel includes: professional experience in films and cinematics, python tools, HDAs, material systems, real-time FX, shaders, proceduralism and environment work.

  • Shots & film sequences
  • Tools & pipelines – Houdini, Unreal, Python, PySide
  • Shaders & materials – PBR, stylized, HLSL
  • Real-time FX – Niagara, particle systems, simulations