Reel
A selection of shots, cinematics, tools, shaders, environments and FX I’ve worked on for films, real-time and cinematic projects.
Reel includes: professional experience in films and cinematics, python tools, HDAs, material systems, real-time FX,
shaders, proceduralism and environment work.
- Shots & film sequences
- Tools & pipelines – Houdini, Unreal, Python, PySide
- Shaders & materials – PBR, stylized, HLSL
- Real-time FX – Niagara, particle systems, simulations