Daniel Guevara Mosquera portrait

Daniel Guevara Mosquera

Technical Artist & 3D Generalist

I build tools, shaders and real-time FX for games, films and cinematics.
Focused on Houdini, Unreal Engine and Python to connect art, code and production.
I`m also a 3D generalist with skills in modeling, texturing lookdev and lighting.

About

I’m a Technical Artist focused on art, code and tools. I work with Houdini, Unreal Engine, Python and shading pipelines to help teams ship better visuals, faster.

My background as a 3D generalist covers modeling, UVs, texturing lookdev and lighting, which lets me design tools and workflows that actually solve artists’ day-to-day problems.

Focus areas

  • Tools & pipeline (Python, PySide, asset automation)
  • Real-time FX (Houdini, Unreal, Niagara)
  • Shaders & lookdev (PBR, advanced materials)
  • Optimization & profiling for real-time projects

Let’s talk

Open to roles in games and VFX as Technical Artist, Tools TD or similar positions.

If you’d like to see specific work (tools, FX, shaders or breakdowns) or discuss a role, feel free to reach out.

Email me
Based in Europe · Open to remote & hybrid Available for Tech Art and 3D roles