Destruction Tool – Houdini HDA

An art-directable destruction toolkit for fast fracturing, constraints setup and sim-ready outputs. Built as a reusable Houdini Digital Asset to standardize studio workflows and speed up iteration.

Role Technical Artist · FX Tools
Tech Houdini · RBD · VEX · Unreal Engine · HDA

Overview

This Destruction Tool is a Houdini Digital Asset designed to quickly take a clean mesh and convert it into a Real-Time simulation-ready destruction setup into UE5. It focuses on speed, control, and consistency: fracture types, chunk variation, constraints.

The main goal was to reduce the repetitive setup work required for RBD destruction, and enable fast iteration for both FX artists and generalists.