Asset Sync Tool – DCCs → Unreal

A centralized pipeline to sync assets from Maya and Houdini into Unreal Engine, automating imports, material setup and logging across the entire production

Role Technical Artist · Tools
Tech Python · PySide · Unreal · Houdini · Maya · Flask

Overview

This tool centralizes the asset flow from DCCs (Maya, Houdini) into Unreal Engine. Artists export assets with one click, and the system automatically handles FBX import, material instance creation (unique / trim / tile) and logs everything through a Flask server UI.

The goal was to reduce repetitive manual setup, keep versions in sync and provide a clear history of what was imported, when and by whom.