Neurosis – Hospital Environment

Environment art + procedural tools for a horror hospital level. Built with Houdini toolsets to speed up modular production, set dressing, and reusable FX integrated into Unreal Engine.

Role Technical Artist · Game Developer
Tech GameDev · EnvArt · Modularity · Unreal Engine · HDA

Overview

Neurosis is a horror experience set inside a decaying hospital. This environment was designed to feel claustrophobic, oppressive, and readable in gameplay with strong silhouettes, and lighting beats that guide the player.

To build it faster (as a solo dev), I created several Houdini tools that generate and manage modular structures, set dressing, and reusable FX elements. The goal: iterate quickly on layout and mood, while keeping everything consistent and production-friendly.